Sunday, January 24, 2010

Critique my Monarch Hand Control Please? ?

It's meant for novel, casual play. However, I've put some odd and unique card choices which I'll explain after I list them.





18 Monsters:


Tribute 5-6 Star:


3 Thestalos the Firestorm Monarch


2 Kuraz the Light Monarch


1 Raiza the Storm Monarch





1-4 Star:


1 Breaker the Magical Warrior


3 Cyber Valley


2 Don Zaloog


1 Spirit Reaper


1 Neo-Spacian Grand Mole


1 Kuriboh (That's right)


1 Slate Warrior


1 Treeborn Frog


1 Sangan





14 Spells:


3 Smoke Grenade of the Thief


1 Heavy Storm


1 Brain Control


2 Book of Moon


2 Soul Exchange


1 The Flute of Summoning Kuriboh


2 Shrink


1 Monster Reborn


1 Enemy Controller





8 Traps:


3 Dark Coffin


2 Magical Hats


3 Malevolent Catastrophe





I'll explain these odd choices. First off, you're probably asking why Kuriboh is here... average alone, he makes an excellent card with Flute of Summoning Kuriboh, which lets him either be a free Monarch summon or chained during the battle phase to save me from a heavy attack.





Spells are hopefully standard, some cards to let Don Zaloog and such get through, Smoke Grenades are unbelievable hand control.





Monsters... Thestalos is standard in this kinda deck, but Kuraz might be awkward. He's very versatile however. Being able to be special summoned, plus net draws and provide destruction power is powerful. I never intend on using it on my opponents, but myself! Kuraz gets rid of useless monsters, most of my trap lineup can be hit by Kuraz with no negative spin, and Smoke Grenades, when targeted give me a free draw, then a peek at my opponents hand to pick something vital off.





Cyber Valley is good stall material, giving me free draws, and Slate Warrior provides a good beatstick to run over a lot more things then people expect.





The trap line up is the best part to me. Most of these cards can be chained or want to be destroyed, so I found myself running triple Malevolent Catastrophes to clear the spell/trap field of things with no negative cost. Magical Hats is very versatile with a lot of synergy in my deck. Select Slate Warrior and he's flipped facedown, allowing you to flip him next turn and get a 2400 beatstick. Dark Coffins are activated once Magical Hats are over, giving you a free monster destruction or random card in the hand.





Some people might not agree with this deck... so... critique it? Remember, I did it on a casual base.Critique my Monarch Hand Control Please? ?
Let see. If your heading toward a monarch deck, then I would take out 1 thiestalos or kuraz and throw in something. Theistalos is a randomly discard monster which is a good thing, while kuraz is like a strategy screwing monster meaning that if you summon it you can destroy 2 cards on the field. If you take out 2 monsters on your opponent side of the field, then they draw 2 card. What if they draw 2 monsters? It's like a deck out card.. lmfao... they just gotta summon 2 more monsters again just to get the monsters back on track. It's as if your tradin the special summon advantage for the first turn attack. My fav monarch is Raiza btw xD.Critique my Monarch Hand Control Please? ?
I have a bit of experience with this deck, in fact, I ran it myself previously. However, my build was quite different.





3x Thestelos


3x Dark Red Enchanter (He's like a re-usable Thestelos!)





1x Cyber Dragon


3x The Tricky


2x Don Zaloog


2x Strike Ninja


1x Spirit Reaper


1x Marshmallon


1x Treeborn Frog


1x Sangan


3x Cyber Valley





3x Smoke Grenade


3x Allure of Darkness


1x Heavy


1x MST


1x Reborn


1x Trunade


2x Book of Moon


1x Control


3x Soul Exchange


1x Card Destruction





3x Drop Off


3x Drastic Drop Off


1x TT


1x Mirror Force


3x Royal Decree





This deck is somewhat actually competitive.
i dont see whats so bad about kuriboh, i run 3 and it saves my a**.


some ppl run real good cards that they dont want, so they use kuraz. my friend uses kuraz to kill kuraz for another card. i ued to run kuraz on my opponent for silent mag. lv 4.





anyway, the grenades are ok, but i like utter control so i run diablos and eye of truth with bad reaction for death. plus card shuffle gives me bit*** control. your choices are unique and i havent thought of running a deck like that.





gd luk and gd job=)

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